[p4] How does Bitkeeper compare to Perforce?

Alex Clarke nerfbat at hotmail.com
Sat Jul 7 04:23:17 PDT 2007


>Which brings to what I consider an outright lie:
>>The Perforce ... database ... get[s] corrupted frequently
>In 7 years of continuous operation we have never seen the database get
corrupted.  AFAIK, this is a common experience.

My team has been using perforce for 4 years, with code + art in it.  For the 
most part it's been fine although sombody did check in a huge movie (~1gb) 
that got corrupted somehow (it shouldn't have been in source control in the 
first place so the admin deleted it, and the rest of the database was fine).

About the only real issue we have is the server occasionally running out of 
space, which only happens because we're putting 30-100mb maya files in there 
along with code.    Obliterating very old art files, or upgrading the server 
disk size has soted things out so far.  It would be nice if there was some 
way to archive off old content like AlienBrain buckets.

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