[p4] Adding a Changelist # to C++ code...?
robert at vaccaperna.co.uk
Thu Feb 21 03:12:46 PST 2008
There are some older threads on this subject on this list - have a search of
One way is to do this as part of your build process:
A belt and braces way, assuming you are in root of workspace:
Get the output of "p4 changes -m 1 -s submitted ...#have" - this gives you
changelist in your workspace rather than whole repository (say 1234)
Ensure that the output of "p4 sync -n ... at 1234" is empty meaning you are
cleanly synced to that changelist.
(There are variations on the above - see threads)
Once you have the changelist no, pass that in to compiler has a #define on
the command line, e.g. with -D or /D option depending on your compiler.
Does that help?
> -----Original Message-----
> From: perforce-user-bounces at perforce.com
> [mailto:perforce-user-bounces at perforce.com] On Behalf Of
> Troughton, Robert
> Sent: 21 February 2008 08:19
> To: perforce-user at perforce.com
> Subject: [p4] Adding a Changelist # to C++ code...?
> Does anyone know of a way to integrate the last synced
> version number from Perforce into C++ code, such that it can
> be displayed on screen?
> I suspect that this is impossible... but it's worth asking.
> Basically, if I sync to changelist X and make some changes,
> I'd like our app to display on screen that I'm running
> version X. I know that there's a commandline "hack" to find
> out the changelist that I last sync'ed to (it's a hack
> because it does a search across the depot so could,
> potentially, report an identical but different changelist).
> However, is there a good way to automagically put this
> changelist number into the sourcecode?
> Has anyone attempted anything similar to this...?
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