[p4] How do YOU identify the code set for a release?

Steve Williams stevewilliams at kromestudios.com
Thu Jan 3 20:08:29 PST 2008



Rick Macdonald wrote:
> I was wondering how you were going to build it if it wasn't on disk...
>
> If a sync of 10's of gigabytes of source code takes half an hour, 
> doesn't the build run until the next day anyway?
>   

The tens of gigabytes includes game data files as well as source code.  
The build itself generally takes around an hour or two.


> I did it in a csh script once with this:
>
> p4 change -o | sed "s~<enter description here>~Creating release branch 
> $relnum.~1"| p4 submit -i
>
> Are you looking for help to dissuade the change to Perforce, or for help 
> in streamlining the process using Perforce?
>
>   

I'm still learning a lot about Perforce, so this thread has actually 
been useful in many respects.  The pool of Perforce knowledge in the 
company is quite limited, so I'm still trying to learn "the Perforce 
way" of working.

-- 
Sly



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